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Templates for World

(for Game Runners to help create their worlds)

For custom items, weapons, opponents, and other aspects that may need stats, you can use these tables to create things on the fly or during your preparation for sessions.

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IMPORTANT: The terms below are based on the context of your world:

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EXAMPLE: In a super hero world, an "easy" opponent can very well be "hard" or "extreme" to a hacker in a cyberpunk world.

 

EXAMPLE: A "low severity" weapon in a magical world can be "extreme severity" in a normal world.​​

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Therefore, as the Game Runner, it's your role to fit these templates within the context of your world and what your group would expect. 

ITEMS / CONDITIONS 
(based on helpfulness)

Slightly helpful: +1d6

Helpful: +2d6

Really helpful: +4d6

Extremely helpful: +6d6​ or greater

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* For "expendable" items, you determine how many times it can be used. See ADDITIONAL GUIDANCE for more details.​​

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* Buildings and vehicles are also considered Items, and can contain Items within themselves.​

WEAPONS 
(based on severity)

Low: +1d6

Moderate: +2d6

High: +4d6​

Extreme+8d6​

Legendary: +12d6 or greater 

OPPONENTS / OBSTACLES / NPCs

Dice Pool of Opponents/Obstacles
(based on difficulty/severity/experience)

• Easy: 1d6 to 4d6

Average: 5d6 to 9d6

Tough: 10d6 to 19d6

Extreme: 20d6 to 29d6

Legendary: 30d6 to 40d6

Opponents/obstacles can (and a lot of time, should) have their own Tags - additional bonuses/penalties when certain conditions are met. Take these into account with the tables above to determine how powerful a single opponent/obstacle is.

Dice Pool of Friendly/Ally NPCs
(based on NPC capabilities)


If an NPC (Non-Player Character) agrees to help, the Game Runner can try to aid the character by rolling from this table:

• Slightly helpful: 1d6 to 4d6

Helpful: 5d6 to 9d6

Really Helpful: 10d6 to 19d6

Extremely helpful: 20d6 to 29d6

Legendary: 30d6 to 40d6

GROWTH POINT REWARDS
(based on party accomplishments during the session)

Party gets:

Minor: 1 Growth Point

Moderate: 3 Growth Points

Major: 5 Growth Points

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